Kingdoms of Garda
The clans of the Getti live in the hills and swamps south of the mountain that they call the Godspeaks, and north of Lake Tormek.They are the descendants of the human tribes that migrated north when the Ogdruhai Dominion pushed west into the plains that were once their home. As the kingdoms they left forgot their ways, the clans that would come to identify themselves as the Getti kept to the old ways by honoring all of the gods. The Getti subsist primarily by raising sheep and cattle, thriving despite the harsh soils and winters of the region. Throughout the year they raid other clans, stealing livestock and engaging in cold blood feuds. They are a superstitious people, equally distrustful of arcane magic, technology, and outsiders. Instead they trust in ancient traditions and their godspeakers, who interpret the laws left to them by Tormek, the chief of gods, at the foot of the Godspeaks. For their part, the Almany think of the Getti as backwards cousins, referring to them disparagingly as bogfolk and sheep-men, and share many bawdy jests about their relations with sheep. However, since the time of the Ogrduhai invasions the Getti have become equally well known for their ferocity in battle, and the might of their great axe wielding champions. Indeed, a Gettish warrior in southern lands rarely has any trouble finding employment as a thug or enforcer, easily distinguished by their long hair and moustaches and the topknots that they wear in battle. Most Getti rarely leave their homes though, and have little to no interest outside their own sphere of influence. However, with potential threats from Almanic incursions into the Nortmark and the discovery of precious minerals in the sacred Godspeaks by Gilbardan prospectors, it may not be long until the Gettish clans are clamoring in unison for all out war with the south.
At the foot of the Godspeaks is a cliff face inscribed with the laws of the Getti, which they call the Lawstone, a name shared with the town of mystics that surrounds it. Every year before the onset of winter, the clan chieftains and their warriors make a pilgrimage to the Lawstone Folkmoot in order to discuss matters of import, including the distribution of harvest and livestock to those villages that fared poorly that year, and the settlement of old disputes; all in accordance with the laws. The clerics and shamans of Lawstone say that the god Tormek wrote the laws on the cliffside with bolts of lightning when the Getti first came there. Most important to the clans are those laws that describe their rights as Free Folk, a name by which they often call themselves. During the Folkmoot, warriors engage in competitions of might and martial skill, with the victors earning the glory of the gods and the accolades of their peers.
In response to pressure from the Ogdruhai Dominion in the 4th century of the 3rd Era, several of the tribes inhabiting the lands that would soon become the Kingdoms of Almany migrated north into the land known as the Nortmark. As they began spreading north and east they encountered the Skjall and Varang Kol respectively. Over the course of the next century and a half of intermittent warfare, each of the three cultures settled their respective portions of the Nortmark. This warring period was marked by a great number of momentous events that helped unite the Gettish people and solidified their way of life. The rivalries formed in this time remain relevant with the Varang Kol, as each culture continues to raid one another over slights and stolen cattle. In the past centuries mutual trade has eased the severity and frequency of these raids, as the Varang Kol exchange pelts for Gettish steel, whose craftsmanship is respected even in distant lands. While not all is peaceful to the north, trade and marriage has tied firmer bonds between the Skjall and Getti. Many of these intermarried households can no longer be described as distinctly Gettish or Skjallic, as their languages, religions, and culture merge. Moving into the 4th Era, Gettish chieftains and the godspeakers are beginning to worry about the settlers moving into the Nortmark. Every year for nearly a decade, the clan chiefs and their warriors rile themselves up at the Folkmoot to go to war with their neighbors to the east, and crush this threat to their way of life before it can truly form. Every year they’ve returned home to find that their people will not join them, each free to choose their own destiny. It may be only a matter of time before the chieftains convince their people that the threat posed by the settlers is real.